Publications

Journals:

Peter J. Clarke, Debra L. Davis, Ingrid A. Buckley, Geoff Potvin, M.O. Thirunarayanan, Edward L. Jones. Combining Learning and Engagement Strategies in a Software Testing Learning Environment. ACM Transactions on Computing Education (TOCE), 22, 2, Article 11. June 2022.

Leila Zahedi, Jasmine Batten, Monique S. Ross, Geoff Potvin, Stephanie Damas, Peter J. Clarke, Debra Davis. Gamification in Education: A Longitudinal Gender Study on Computer Science Students' Academic Performance and Identity Development. Journal of Computing in Higher Education (JCHE), 33, 441-474. 2021.

Alomari, Hakam W., Vijayalakshmi Ramasamy, James D. Kiper, and Geoff Potvin. A User Interface (UI) and User eXperience (UX) evaluation framework for cyberlearning environments in computer science and software engineering education. Heliyon 6, no. 5 (2020): e03917.

Andrew Allen, Jim Harris, and Vladan Jovanovic, Standards driven curriculum for secure software development, Issues in Information Systems (IIS), Volume 19, International Association for Computer Information Systems (IACIS) (accepted)

Ingrid A. Buckley, Janusz Zalewski and Peter J. Clarke. Introducing a Cybersecurity Mindset into Software Engineering Undergraduate Courses. International Journal of Advanced Computer Science and Applications (IJACSA). 9(6) pages 448-452, 2018

Peter J. Clarke, Debra L. Davis, Raymond Chang-lau and Tariq M. King. 2016. Impact of Using Tools in an Undergraduate Software Testing Course Supported by WReSTT. ACM Transactions on Computing Education (TOCE). 17, 4 Article 18 (August 2017), 28 pages.

Peter J. Clarke, Debra Davis, Tariq M. King, Jairo Pava, and Edward L. Jones. 2014. Integrating Testing into Software Engineering Courses Supported by a CollaborativeLearning Environment. ACM Trans. Comput. Educ. 14, 3, Article 18 (October 2014), 33 pages.

Book Chapters:

Vijayalakshmi Ramasamy, Mourya Reddy Narasareddygari, Gursimran S. Walia, Andrew A. Allen, Debra M. Duke, James D. Kiper, Debra Lee Davis. A Multi-Institutional Analysis of CS1 Students’ Common Misconceptions of Key Programming Concepts, A book chapter in the “Handbook of Artificial Intelligence - Enabled Software Engineering," in the "Learning and Analytics in Intelligent System" book series. To appear

Conferences:

Michael Porter, Ralph Phillip Bording, Yujian Fu. UML-based Design of Vendor and Employee Management System. 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. July 2021.

Ingrid Buckley, Peter J. Clarke, and Debra L. Davis. Experiences of Teaching Software Testing in an Undergraduate Class using Different Approaches for the Group Projects. 127th ASEE Annual Conference and Exposition, Software Engineering Division. July 2021. Paper ID # 33201

Hemraj Ojha, Vijayalakshmi Ramasamy, Tamaike Brown, Gursimran Walia, James Kiper. Effectiveness of PCR Checklist for Aiding Software Engineering Students inProgramming Error Detection. Proceedings of Conference on Software Engineering Education and Training (CSEE&T), May 23 - 29, 2021.

Vijayalakshmi Ramasamy, Mourya Narasareddygari, Gursimran Walia, Andrew Allen, Debra Duke, James Kiper, and Debra Davis. Meta-Analysis to Study the Impact of Learning Engagement Strategies in Introductory Computer Programming Courses: A Multi-Institutional Study. Proceedings of ACM Southeast Conference, April 15 - 17, 2021.

Urvashi Desai, Vijayalakshmi Ramasamy*, and James Kiper. Evaluation of Student Collaboration on Canvas LMS using Educational Data Mining Techniques. Proceedings of ACM Southeast Conference, April 15 - 17, 2021.

Peter J. Clarke, M. O. Thirunarayanan, Sai Chaithra Allala, Juan P Sotomayor and Monique S. Ross. Experiences of Integrating Learning and Engagement Strategies (LESs) into Software Engineering Courses. 127th ASEE Annual Conference & Exposition – Software Engineering Division, 2020. Paper ID#: 29819.

Alomari, H., Ramasamy, V., Kiper, J.D., Potvin, G. A User Interface (UI) and User eXperience (UX) Evaluation Framework for Cyberlearning Environments in computer science and software engineering education, Heliyon. 6(5), 2020.

Desai, U., Ramasamy, V., and Kiper, J. D. Performance Evaluation in CS1 Course using Discussion Boards - A Network-based Approach, Proceedings of ACM Special Interest Group on Computer Science Education (SIGCSE’20), Mar 11 - 14, Portland, Oregon, USA, 2020.

Kaur, R.*, Maninder Singh, Tamaike Brown, Mourya Reddy Narasareddygari, and Gursimran S. Walia. Using Association Rule Mining Algorithm to Analyze Patterns in Student Learning Content in CS1 Course. IEEE Conference on Frontiers in Education (FIE), 2019. pp. 1-5.

Tamaike Brown, Mourya Reddy Narasareddygari, Gursimran S. Walia. Using Peer Code Review to Support Pedagogy in an Introductory Computer Programming Course. IEEE Conference on Frontiers in Education (FIE), 2019. pp. 1-7.

Vijayalakshmi Ramasamy, James Kiper, Hemraj Ojha, U. Desai. Analyzing Link Dynamics in Student Collaboration Networks using Canvas-A Student-Centered Learning Perspective. IEEE Frontiers in Education Conference (FIE), 2019. pp. 1-9.

Vijayalakshmi Ramasamy, Urvashi Desai, Hakam W. Alomari, and James D. Kiper. TP-GraphMiner: TP-GraphMiner: A Clustering Framework for Task-Based Information Networks. IEEE International Conference on System, Computation, Automation and Networking (ICSCA), July 2018,pp. 1-7

Ingrid Buckley, Debra L Davis and Peter J. Clarke. An Approach to Teaching Software Testing Supported by two Different Online Content Delivery Methods. International Multi-Conference of Engineering, Education and Technology. Paper ID: 377.

Zahedi, L., Ross, M. Implications of gamification in learning environments on women in computer science students. ASEE 126th Annual Conference and Exposition, June 16 – 19, 2019, Tampa, FL.

Otto Borchert, Abigail Byram, Debra M. Duke, Alex David Radermacher, Mourya Reddy Narasareddygari, and Gursimran S. Walia. Experiences using a Cyber Learning Environment in CS1 Classrooms. The 126th Annual ASEE Conference & Exposition - Computers in Education Division. June 2019. paper ID: 26837.

Debra M. Duke, Mandayam Thirunarayanan, Abigail Byram, Peter J. Clarke. Students’ Perceptions of the Implementation of a Cyberlearning Tool. The 126th Annual ASEE Conference & Exposition - Computing and Information Technology Division. June 2019. paper ID: 26250.

Peter J. Clarke, Debra Lee Davis, Ingrid A. Buckley, Geoffrey Potvin, Mandayam Thirunarayanan, and Edward L. Jones. An Approach to Integrating Learning and Engagement Strategies (LESs) into CS Class Activities. The 126th Annual ASEE Conference & Exposition - Computing and Information Technology Division. June 2019. paper ID: 26116.

Asjia Marion-Bethany Gilder, Wichien Choosilp, Michael Allen Jr., Quantarius Jerome Dean, and Yujian Fu. Supporting Object-oriented Design Learning Outcome Using Android Development Project. The 126th ASEE Annual Conference & Exposition - Computers in Education Division. June 2019. Paper ID: 26280.

Mourya Reddy Narasareddygari, Gursimran S. Walia, Debra M. Duke, Vijayalakshmi Ramasamy, James Kiper, Debra Lee Davis, Andrew A. Allen, and Hakam W. Alomari. Evaluating the Impact of Combination of Enagement Strategies in SEP-CyLE on Improve Student Learning of Programming Concepts. The 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019. February 27 - March 2, 2019, Minneapolis, MN, USA. Pages 1130-1135.

Mourya Reddy Narasareddygari, Gursimran S. Walia, and Alex Radermacher. Using Gamification and Cyber Learning Environment to Improve Students' Learning in an Introductory Computer Programming Course: An Empirical Case Study. The 125th ASEE Annual Conference & Exposition. – Computers in Education Division, June 2018. Paper ID: 22813

Mourya Reddy Narasareddygari, Gursimran S. Walia, and Alex Radermacher. Gamification in Computer Science Education: a Systematic Literature Review. The 125th ASEE Annual Conference & Exposition. – Computers in Education Division, June 2018. Paper ID: 22808

Vijayalakshmi Ramasamy, Hakam W. Alomari, James D Kiper, and Geoffrey Potvin. A Minimally Disruptive Approach of Integrating Testing into Computer Programming Courses. In The 2nd IEEE/ACM International Workshop of Software Engineering Education for Millennials (SEEM'18) (p. 8). 2 June 2018, Gothenburg, Sweden.

Peter J. Clarke, Debra L. Davis, Raymond Chang-Lau, James Kiper, Yujian Fu, and Gursimran S. Walia. Using WReSTT Cyberlearning Environment in the Classroom. The 124th ASEE Annual Conference & Exposition - Computers in Education Division, June 2017. Paper ID: 20158.

Hakam Alomari, James Kiper, Gursimran S. Walia and Katherine Zaback. Using Web-Based Repository of Testing Tutorials (WReSTT) with a Cyber Learning Environment to Improve Testing Knowledge of Computer Science Students. The 124th ASEE Annual Conference & Exposition - Computers in Education Division, June 2017. Paper ID: 20158.

Yujian Fu and Peter J. Clarke. Gamification based Cyber Enabled Learning Environment of Software Testing. The 123rd ASEE Annual Conference & Exposition. - Computing and Information Technologies (CIT), June 2016. Paper ID: 15359.

Yujian Fu, Nelson Barnes and Peter J. Clarke. Integrating Software Testing into Computer Science Curriculum Using WReSTT-CyLE. The 123rd ASEE Annual Conference & Exposition. - Computing and Information Technologies (CIT), June 2016. Paper Id: 15885.

Anurag Goswami, Gursimran S. Walia, and Sameer Abufardeh. Using a Web-Based Testing Tool Repository in Programming Course: An Empirical Study. Proceedings of 2014 International Conference on Frontiers in Education: Computer Science and Computer Engineering . July 21- 24, FECS 2014 USA.

Peter J. Clarke, Debra L. Davis, Raymond Chang-lau, and Tariq King. Observations on Student Use of Tools in an Undergraduate Testing Class. In Proceedings of the 121st American Societyfor Engineering Education (ASEE) - Software Engineering ConstituentCommittee Division Track (SWECC) 2014. Paper ID: 10123, 16 pages.

Peter J. Clarke, Jairo Pava, Debra Davis, and Tariq M. King. Using WReSTT in SE Courses: An Empirical Study. In the Proceedings of the43rd ACM Technical Symposium on Computer Science Education (SIGCSE '12). ACM, pages 307-312.

Peter J. Clarke, Jairo Pava, Yali Wu, and Tariq M. King. 2011. Collaborative Web-Based Learning of Testing Tools in SE Courses. In Proceedings of the 42nd ACM Technical Symposium on Computer Science Education (SIGCSE '11). ACM, New York, NY, USA, pages 147-152.

Peter J. Clarke, Andrew A. Allen, Tariq M. King, Edward L. Jones, and Prathiba Natesan. Using a Web-Based Repository to Integrate Testing Tools into Programming Courses. In Proceedings of the ACM international Conference Companion on Object Oriented Programming Systems Languages and Applications Companion. SPLASH 2010, pages 193-200.

Workshops:

Peter J. Clarke, Debra L. Davis, James Kiper and Edward Jones. Using Learning and Engagement Strategies in Software Engineering and Programming Courses (LESSEP17-3). In 2017 ACM Richard Tapia Celebration of Diversity in Computing Conference. Atlanta, GA, USA, September 22, 2017 page 30.

Peter J. Clarke, Debra L Davis, Gursimran Walia and Hakam Alomari. 2017. W472L: Workshop on Using Learning and Engagement Strategies in Software Engineering and Programming Courses (LESSEP17-2). In 2017 ASEE Annual Conference Program (ASEE 2017). . ASEE. June 28th, page 231. (abstract only).

Peter J. Clarke, Yujian Fu, James Kiper, and Gursimran Walia. 2014. Integrating software testing into programming courses (WISTPC 2014) In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE '14) . ACM, New York, NY, USA, 739-740. (abstract only).

Birds of a Feather (BoF):

Darina Dicheva, Christo Dichev, Keith Irwin, Elva J. Jones, Lillian (Boots) Cassel, and Peter J. Clarke. Can Game Elements Make Computer Science Courses More Attractive? (Abstract Only) In Proceedings of the 50th ACM Technical Symposium on Computer Science Education. (SIGCSE '19). Association for Computing Machinery, New York, NY, USA, 1245.

Darina Dicheva, Christo Dichev, Elva J. Jones, Peter J. Clarke, and Lillian N. Cassel. Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only). In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE '18). 2018. ACM, New York, NY, USA, pages 1071-1071.

Posters:

Zahedi, L., Ross, M. Assessing the effects of gamification on computer science students: A gender study on academic performance. Grace Hopper Research Symposium, October 1 – 4, 2019, Orlando, FL.

Zahedi, L., Batten, J., & Ross (Feb, 2019). Implications of Gamification on Computer Science Women on Engagement. SIGCSE (Association for Computing Machinery, Special Interest Group on Computer Science Education)

Zahedi, L., Batten, J., Ross, M., Clarke, P., Potvin, G. (2019). Understanding the implications of gamification on women computer science students’ engagement and women-CS fit. Poster Session, Tapia, Sep. 18 - Sep. 21, 2019, San Diego, CA

Mourya Reddy Narasareddygari, Gursimran S. Walia, Alex Radermacher and Otto Borchert. Evaluating Learning Engagement Strategies in a Cyber Learning Environment during Introductory Computer Programming Courses – an Empirical Investigation. Poster submitted to The 125th ASEE Annual Conference & Exposition. – Computers in Education Division, June 2018.

Peter J. Clarke, Debra L. Davis, Yujian FU, James Kiper, Gursimran Walia. Integrating Testing into CS/IT Courses Supported by a Cyberlearning Environment. Poster submitted to Envisioning the Future of Undergraduate STEM Education: Research and Practice** on April 27-29, 2016 in Washington, DC.

Peter J. Clarke and Edward L. Jones. Web-Based Repository of Software Testing Tools (WReSTT). Transforming Undergraduate Education in STEM: Making and Measuring Impacts. 2011 CCLI/TUES Principal Investigators (PIs) Conference January 26-28, 2011 Washington,DC.

Under Review:

Vijayalakshmi Ramasamy, Mourya Narasareddygari, Gursimran Walia. Co-citation Analysis of Gamification Literature in STEM Wide and Computer Science Education. FIE 2021: IEEE Frontiers in Education Conference.

Papers Under Preparation:

Peter J. Clarke, M. O. Thirunarayanan, Sai Chaithra Allala, Juan P Sotomayor and Monique S. Ross. Students’ Perception of Combining LESs in Software Engineering Courses. IEEE Transactions on Education.

Mourya Reddy Narasareddygari, Gursimran S. Walia, Debra M. Duke, Vijayalakshmi Ramasamy, James D. Kiper, Debra Lee Davis, Andrew A. Allen, and Hakam W. Alomari, Investigating Common Knowledge Deficiencies of Students in Introductory Computer Programming Courses: A Multi-Site Study, Computers and Education – Elsevier

Tamaike Brown, Mourya Reddy, Gursimran walia, A Systematic Literature review of Gamification and its Impact on STEM Education, International Journal of Educational Technology in Higher Education - Springer

Data Collection Instruments: